"We have these three player profiles, player archetypes in our heads," he said. So Conviction is very sweet and sour for me."īéland believes Conviction was a "stepping stone" for the current title, with Ubisoft Toronto making a more expansive game that will cater to three different types of Splinter Cell players. We changed the direction and kind of shipped the game in two years. "I'm not going to go into the whole story, but Conviction was kind of a rescue job for me," Béland told Joystiq. In fact, Béland called Conviction a "rescue job" with Ubisoft calling him and another producer in to ship the title. ![]() ![]() In an interview with Joystiq, Splinter Cell: Blacklist creative director Maxime Béland promised that the game would be more impressive than the previous iteration, Conviction.
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